Tutorial:Getting Started

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Starting Aristoteles

Start Aristoteles by executing aristoteles3d.exe in your installation directory. Please have patience, startup may take a while... You will first see the Aristoteles-Window. On startup, Aristoteles will automatically create an instance of AristotelesViewer. It is possible to open more than one AristotelesViewer in Aristoteles, but this is not stable and therefore not recommended. (By contrast, several scenes in one AristotelesViewer are the normal case.)


Import Scenes

There are several ways to load data into the AristotelesViewer. As Aristoteles is primarily intended to be a GML-Viewer, let's try this. First we need a GML-File. Go to the test data section in this Wiki, download Berlin_01.zip and uncompress it. Now open the world-menu in the AristotelesViewer and choose the first entry "addScene". You can now choose between the different importers that are available. For GML-Files you have to select the first entry in the menu list. A File-Chooser-Dialog should open where you can choose the GML-File you want to load and change some other settings that we don't care about here. Just choose the GML-File you just downloaded.


Further importers will be covered in another section:

Navigate through the scene

Currently there are two ways to navigate through the scene, EgoNavigation and OrbitNavigation (It is up to you to implement more ;-))

  • EgoNavigation is the default. As its name suggests, it behaves like the control mode in EgoShooter games. Use the arrow keys to move along the x-y-plane. PageUp/PageDown lets you alter your height along the z-axis. To change your viewing direction, keep the left mouse button pressed and move the mouse. Just try it out!
  • OrbitNavigation got its name because the viewer's position moves on the orbit of a selected position
  • add ground plane to help with orientation (scenes->"scene-name"->ground plate->checkbox:visible)
  • using the content tree to change location: select feature in scene (right-click on feature in content tree)-->goto moves you to this feature
  • scenes-->go home

Browse&Edit the content tree

  • Viewer's content tree
  • content tree editor plugin
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